Thursday, December 24, 2020

Blogging

 I remember I used to blog daily, weekly, or even monthly. I tried so many formats:

* Tumblr

* Blogger

* WordPress

* Self-managed WordPress

I tried to find a format that worked for me.

First it was about musings, what stray thoughts I had.

Then it was about cataloguing my work, in terms of my art portfolio, my game programming thoughts. 

After a while I thought I should have a true programming portfolio site, and did a self-managed WordPress.

Now ... I'm not sure. There isn't much time to muse.

Saturday, June 18, 2011

Blog has been moved

This blog has been moved elsewhere - do update your links.

Tuesday, June 14, 2011

More Than Just Friends

For more details about the history of characters in the drawing, please visit the DeviantART page by clicking on the image.

Inspiration
I originally developed this artwork as a practice sketch [again] of Jiraiya and Tsunade. As I was finishing up, I realised I drew the artwork without a face. So I just basically adding in Natsu and Lucy's face, hair, and googled some costumes for them. Done! An oversimplification of what was a life-draining procedure, where my life-force was transferred onto an artwork to bring it to life. :(

Layers
This piece was massive! Instead of working on as few layers as possible, I created a new layer for each colour I painted on. Some areas like the Sea has up to 7 different layers, one for the white sandy bay, the ocean blackness, the deep blue tinge, the white silvery reflections, the ocean green underlayer, etc.

There were so many layers, that 45 out of 67 layers were dedicated to the background! Midway through the project, Photoshop occupied 1.7 Megabytes of Memory. I had to separate the background and the characters, by duplicating and merging the Background layer on another new Document and continue painting there. Despite this, it was still so bad that I had to plug in my thumbdrive, for ReadyBoost to add another 4Gb of RAM, to stop Photoshop from lagging.

The effect can be quite nice though. The colours don't overwrite each other, but stack up, just like how it appears in real life. When enough layers of colours are dabbed on, it begins to look very beautiful. You start to see profound complexity in the chaos of colours, even though the colours are more or less randomly dabbed on. The downside is that it's a chore to go back and edit the layers.

Digital Inking
I haven't digitally inked in a long time, because it's just so tedious. But I still did it this time anyway. I managed to get it done faster too, which is good. The benefits of digital reinking is that the lines will be cleaner, thinner, and smoother. That means the artwork is going to look much more refined and nicer. The other benefit is that improvements to form may be made during the redraw. In this case the background was heavily improved.

The other benefit I was hoping for, but didn't materialise, is for the lines to help in ambience light. I had thought that colouring the lines in neighbouring colour palettes would bring a surreal feel to the lineart. Turns out the effect was rather insignificant, and perhaps even detrimental. Black lines suggest shadow and is totally necessary. The only time when it's better to fade the lines is when the lines are very clustered together, like in the vines on the tree trunk.

EDIT: I realised DeviantART only shows the preview here, you'll have to click on the link to see the actual Flash movie.


I made a snapshot preview using Flash. Just a few minutes of description typing, and 10 lines of code. What a lightweight, powerful, portable language. Condemned just because Steve Jobs only wanted App Store apps. Written in what language? Not HTML5 the open standard. No, it's Objective-C! What a way to carry the banner of open-source, while promoting their own Mac-preferred flavor of C language.

Thursday, June 9, 2011

Tire

Some days I really tire of creating art. It's the feeling of, "artwork pending" every single waking moment. Each piece is a remarkably beautiful piece of artwork, at least, until I finish it and start seeing the flaws. But even one has to get tired at a point where one always keeps drawing and drawing.

I'm not sure if it's worse since Art requires creativity, experimentation and a love for perfection. Then again it's the same as programming, so I am probably damning all my hobbies.
Tire
This is my best piece yet though, so I'll keep working on it. Fully digital lineart, full screen color background and an adorable pairing Natsu x Lucy. I wonder how long can I keep besting myself?

Thursday, June 2, 2011

Tsuyogari


This was the art piece that I was originally gonna sketch 2 weeks ago. But Sakura and Ino (or Naruto characters for that matter) are not in my Top 50 characters, so i didn't really want to sketch this. So that got me thinking what other two female characters have a conflict with each other.

The Concept

Tsuyogari
From Beelzebub Ending 2: Tsuyogari
Aoi Kunieda and Hildegarde from Beelzebub! My first attempt didn't work out though. You can see how I just pretty much tried to swap the faces and failed badly. :p It took 3 tries before I got it, and even then, if I have to be critical about it, there's something not quite right in the foreshortening of Aoi's torso/hip area and Hilda's frock area. But to get this far without using any anatomical proportions, but on just a gut feel ( pun? :D ) is alright. Anyway it doesn't look anything like the original inspiration piece so I'm pretty happy already.
I felt that I overcompensated for Hilda's underdressed gown though when I decided to put a Victorian outfit on her. She doesn't actually wear Victorian either, but something called Lolita fashion. Well, it has many ruffles too, so close enough. Drawing such a complicated and intricate outfit is refreshing compared to the infinite amount of jeans and shirts one so commonly see, but later on, it was a pain to paint. :(

Anyway, I had to put some more accessories on Aoi to balance the wardrobe, and fortunately it seems to mesh quite well and doesn't look like an out-of-place addition.
WIP2
Glasses, loose tie, gloves - yeah, Aoi looks more properly dressed now. But for a while I was thinking about adding neon hair highlights, spiked collar, sweat armbands, and studded belt. :@ Though she still got a funky belt in the end.

The Colouring
Layer Painting
Whether you believe in painting in a single layer like traditional oil painting, or multi-layered digital painting, it's always better to lay down the base colours in multiple layers rather than single layers. It's just faster. For instance, by overlaying the shirt over the frock, I can haphazardly paint in the frock without bothering to stay in the lines.
WIP3.5WIP3
The frock (green area) is overlaid by the nicely painted victorian blue region.

But beyond that, I was myself quite troubled whether I should later colour everything on the same layer or separate it out. 'Cos I remembered vaguely someone mentioning that by painting on a single layer, all your colours will mesh together to produce a very organic feel to the picture. I foolishly tried to emulate that, having grouped all my colours into a single layer.

But later when I moved onto shading in the colours, I realised it was all too easy to carelessly paint onto other areas. My painting style is very haphazard, a trial and error style; randomly stroking on colours to see if it works, or CTRL-Z undoing it and trying again. Because of that, asking me to paint within the lines was very uncomfortable.
WIP4
The colors were consolidated into a single layer called "Colors". Silly of me.

In the end I had to Magic Wand the colours back onto separate layers, but because of the inherent quantum steps of pixels (versus vector) there was a thin layer of alias that bordered the colours, which later required touch-up. :(
WIP5
And the colors were later Magic Wand-ed back into different layers. But you can see a border of alias pixels around the frock area & Hilda's gloves where the Magic Wand was ineffective. That had to be touched-up later.

Colour Palette
This is the first time I'm painting using a prepared palette instead of continually picking colours on the colour wheel as I paint along. Theoretically, preparing a palette makes sense since it helps gauge the colour balance and ensures bright, lively colours are chosen. For instance, over here I created an array of 4 colours to test which colour looks most extraordinary yet not too ridiculous.

WIP4
At Aoi's jeans, I prepared 4 different shades of indigo and purple to see which fit. In the end I went with purple, since indigo was too bluish; Hilda's victorian dress was already so blue!
As they say, the best plans always come to naught. Though the intention is good and has a bit of help, the colours sometimes turn out to be wrong. For instance, the Patriarch Purple palette that I chosen was actually a shade too light. I ended up using the darkest shade for the base colour and picked another blackish purple colour as the shadow shading.

The Painting Style I Wanted
Amongst my 35 deviations submitted, none of them achieved the style that I wanted. I am pretty enamoured of a form of mixed Anime and CGI style. It's like anime style since it emphasises on sharp edges with plenty of contrast. It's also a bit like American comics (Marvel & DC) that uses dark shadows, gradients, and reflected light to show ambience in the picture.
blackest001
The gradients soften the sharp contrast areas, and there's a heavy dosage of very saturated colours and balanced luminosity. I think the movie Green Lantern is underpromoted though, come on, a Pepsi and Essence of Chicken advert?! How are they gonna follow up with a Justice League movie now, compared to The Avengers?!
By pure luck I managed to get the effect I want when exasperated, I just decided to paint in a pure cel-shaded Anime style and see how it goes. When I finished that, I actually thought it looked pretty good, especially since it was probably my first pure Anime style artwork, with zero gradients.
WIP5
 A pure Anime style with no gradients.
Next I had the idea to use the Anime style's shadow and base colour regions as guidelines, and paint gradients solely within that region. By doing that, I could soften the transition between shadow and light, and also add in ambient glows in the shadow region, just like in reality where a shadow can be illuminated by multiple backlight sources.
WIP6
Magic Wand to select a region, which serves as a mask for painting gradients in the "AirBrush" layer.

The Background
I originally didn't have a background planned. Not only after finishing the CGI-ish painting did I reckon the picture was too bright and bland for a white background. I decided to make it like the Ending Theme again, since well, I named the art piece Tsuyogari because it's based off that.
Tsuyogarilightning 
Fortunately the colour balance still looked alright after adding in the background, presumably because I was working with a pale green underscreen background the whole while, hence the colour palette was compatible. This is also probably another reason why backgrounds should always be painted in first, so that any other colours in the foreground will be compatible and mesh well with the background.

There was a minor issue though, that is not immediately apparent even now. There's two light sources in the final picture: an offscreen sunlight glow in the top-right corner, and the 360degree sun flare at the center. Because the sunflare was decided so late in the painting, Hilda was painted facing the wrong light source. The sunflare was brighter than the offscreen sunlight, so Hilda's back should have been illuminated, and her front shadowed. Instead it's the other way round. But by some fortune it still looks convincing enough. Thankfully.

Well that's that. Tsuyogari, featuring Aoi Kunieda and Hildegarde from Beelzebub.

Monday, May 23, 2011

Sketch Blog

I was going to do a Touhoushinki drawing [from Beelzebub], that is, until I realised my drawing skills were pretty limited, and I was going to end up drawing something rather uninspired (relatively speaking).

So I took a hiatus to do some practice sketches of other people's work in a bid to improve my ability to capture form on paper. I'm trying to improve body proportions, clothing, expressions, and supposedly this is a very good way to train.


scan1

This is a sketch I did last Thursday. The character on the left was supposed to be a girl, but I didn't know that beforehand. :|



N.N - shopping - by *LazyTurtle on deviantART
I also made the terrible mistake of trying to colour it using colour pencils. Not only was the skin colour totally wrong (due to limited range of set of 12 colours), the colour blotted out some pencilling details and gave a totally coarse texture. I totally can't wield colour pencils at all. Next time I'm going to try to stick to pencil shading completely and see how it goes; if it works then it's either I'm colouring it wrong or the lead grade is different (eg. too soft).



scan2
After uploading I realised it's not that his head is oversized, but his body is too small. Can't be helped, I had to visualise (incorrectly).
Next is a sketch that I just did this morning. I think it's from a TV sitcom or something. Just a disclaimer beforehand, since it looks totally nothing like the original art piece: the sketching was to practice scale and proportion, not photo-accurate sketches.

The most challenging part was the hands in the extra long sleeves, which probably is a hint to practice sketching hands more. The hair was really fun to draw though, especially really messy and curly hair. :D

scan2_blue
Left guy looks like Ezio Auditore da Firenze, or maybe it's just the unshaven messy center-parting look.
Scanning in as grayscale removed the non-repo blue pencil without any photoshopping at all, as it should be. The non-repo blue covered the line inconsistencies though, so I think if I'm drawing a serious art piece instead, I have to ink it using pigment pins and erase the pencilling to ensure the lines are uniform.




All Zen and Shit - Being Human by *Girl-on-the-Moon on deviantART